AI Insights · Timothy · October 2024
Top 5 PVP Games on iOS in Latin America Q3 2024
Explore the performance trends of the leading PVP games on iOS in Latin America during Q3 2024, with insights on downloads, revenue, and active users.
In the third quarter of 2024, the top five PVP games on iOS in Latin America showcased diverse trends in downloads, revenue, and active users. Data from Sensor Tower provides an insightful overview of these applications' performance.
Roblox, developed by Roblox Corporation, demonstrated a stable increase in weekly revenue, peaking at around $800K by the end of July. Downloads showed a consistent upward trajectory, reaching approximately 212K in mid-September. The game maintained a strong presence with weekly active users fluctuating around 2.7M, despite a slight decline towards the end of the quarter.
Free Fire from Garena International I Private Limited witnessed a varied revenue trend, with a notable peak of approximately $711K in the last week of September. Downloads remained relatively stable, hovering around 160K to 175K each week. Active users showed a gradual decrease from around 3.9M to 3.6M by the end of the quarter.
Brawl Stars, by Supercell, experienced a significant revenue peak of about $919K in early September. However, downloads presented a downward trend, with numbers dipping to approximately 98K by the end of September. The game's active users showed a slight increase, reaching a peak of around 1.57M at the beginning of September.
Subway Surfers from Sybo Games ApS maintained a modest revenue stream, with weekly earnings staying under $3K. Downloads exhibited fluctuations, peaking at approximately 117K in late September. The game had a stable active user base, consistently around 2.4M to 2.5M throughout the quarter.
Lastly, Among Us! by InnerSloth LLC showed a stable revenue trend with occasional peaks, such as $2.6K in the last week of September. Downloads experienced a decline from over 107K in early July to around 80K by the end of September. Active users followed a similar pattern, decreasing from approximately 202K to 186K over the quarter.
For more detailed insights and data on these games and others, visit Sensor Tower.